| Campaign |
|---|
| AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
| Era |
| AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
| Language |
| C |
Mermaids, like elves, have a powerful and native ability in magic, though theirs is considerably different. Those who master this ability are held in high regard, and their skill is used in a multitude of crafts, many of which are things that humanity would never dream of. The obvious use in war is forbidden against their own race - this power is the greater part of what protects their people from the monsters that wander out of the abyss.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
| Advances from: | Mermaid |
|---|---|
| Advances to: | Mermaid Siren |
| Cost: | 33 |
| HP: | 38 |
| Movement: | 6 |
| XP: | 90 |
| Level: | 2 |
| Alignment: | lawful |
| ID | Mermaid Enchantress |
| Abilities: |
![]() | staff impact | 9 - 1 melee | |
![]() | water spray impact | 14 - 2 ranged | magical |
| Resistances: | |
|---|---|
| blade | 0% |
| pierce | 0% |
| impact | 0% |
| fire | 0% |
| cold | 20% |
| arcane | 0% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Cave | 3 | 20% |
| Coastal Reef | 1 | 50% |
| Deep Water | 1 | 50% |
| Flat | 2 | 30% |
| Forest | 5 | 30% |
| Frozen | 2 | 30% |
| Hills | 5 | 30% |
| Impassable | 99 | 20% |
| Mountains | 99 | 20% |
| Mushroom Grove | 3 | 20% |
| Sand | 2 | 30% |
| Shallow Water | 1 | 60% |
| Swamp | 1 | 60% |
| Unwalkable | 99 | 20% |